logo for Sharon Kopecki Kaitner and it links you to my home page MM3311 Interaction Design for Education > Week 3 Notes

Steps for Creating Educational Interactive Projects:

from Instructional Design Strategies and Tactics, Cynthia B. Leshin, Joellyn Pollock & Charles M. Reigeluth. ISBN #0-87778-240-7, © copyright 1992 Educational Technology Publications, Inc.

Step 1 Analyze the Problem

    Define the problem.

    Identify the source of the problem.

    Determine possible solutions.

    Communicate results.

Step 2 Analyze the domains (jobs)

    Identify the tasks comprising each domain.

    Identify performance deficiencies associated with each task.

    Write the performance objectives for each task.

    Develop the performance measures for each task.

Step 3 Analyze & Sequence tasks

    Choose one task and determine if it is a procedural or a transfer task. Tasks that are procedural can easily be broken into sequential steps. Tasks that are transfer tasks cannot easily be broken down in steps, usually because the procedure to accomplish the task can vary each time it is performed. The nature of the content depends on the nature of the tasks.

    Analyze the objects and tools of the tasks.

    Identify and sequence the main components of the task.

    Analyze the target learner.

    Analyze existing courses.

    Narrow down media choices.

    Communicate results.

    Plan the project.

Step 4 Analyze & sequence supporting content. Supporting tasks include prerequisites - what they need to know before starting your project, as well as other content such as related information, concepts, principles, higher-level thinking skills, attitudes and values.

    For each procedural task, identify and sequence important support content.

    For each transfer task, identify and sequence importing supporting content.

    Sequence supporting content with major content.

    Allocate content to modules.

Step 5 Specify Learning Events and Activities (design and write each lesson)

    Memorization of information

    Application of skills

    Understanding relationships

    Higher-level thinking skills

Step 6 Perform Interactive Message Design

    Human based systems (teacher, instructor, tutor, role-plays, group activities, field trips)

    Print based systems (books, manuals, workbooks, job aids, and handouts)

    Visual based system (books, job aids, charts, graphs, maps, figures, transparencies, slides)

    Audio-visual based systems (video, film, slide-tape programs, live television)

    Computer based systems (Computer based instruction, computer-based interactive video, hypertext)

Step 7 Evaluate instruction

    Conduct expert review

    Conduct one-on-one formative evaluation

    Conduct pilot formative evaluation

    Conduct summative evaluation, if needed

    Formative evaluation is testing whether or not your project did what you intended. Summative evaluation is whether or not your instruction looked beyond the design objectives, for the overall worthiness of the project. Does it improved whatever it set out to improve.

 

~ peace, polka and piwo

http://www.casabasa.com | email me sharon{at}casabasa.com | © copyright 1999-2009 | last rev: July 28, 2009 Conditions of Use