MM3311 Interaction Design for Education
Course Description: This course provides an examination of the interplay between design elements, content organization, and cognitive function in the design of interactive education and training. This course focuses on content structures, visual information systems, and user-centered design.
Download the Word version of your syllabus here
Final project examples:
Course Length: Summer 2010. Section A, 11 weeks. Wednesday, July 14, 2010 to Wednesday, September 22, 2010, from 1-5 p.m., Room 402. Punctuality is expected. Points are deducted for excessive (more than 3) tardies.
Course Prerequisites: FS297 Portfolio I
Course Competencies:
Upon successful completion of this course, the student should be able to:
Required Texts: Interaction Design (Paperback) by Dr Jenny Preece (Author), Professor Yvonne Rogers (Author), Dr Helen Sharp (Author). Wiley; 1 edition (January 17, 2002). ISBN-10: 0471492787.
Materials and Supplies: Storage drive, notepad and pencil or pen
Estimated Homework Hours: 4 Hours per week
Technology Needed: Access to necessary software and hardware to complete required assignments.
Process for Evaluation:
Attendance and Participation 25%
Assignments and Exercises 45%
Mid-Term Project/Examination 15%
Final Project/Examination 15%
Students should check this section weekly prior to class. Updated lectures, homework, and points are listed below. Feel free to email me at sharon{at}casabasa.com if you have any questions.
Please complete my student survey.
Lecture:
Lab:
Homework:
Additional readings:
The Deliverables for Education and The Process of Interaction Design.
Lecture:
Lab:
Homework:
Complete reading chapters 1, 2 and chapter 3 from the book, Interaction Design: beyond human-computer interaction.
Create a blog page for this class and email me the url. Complete the assignment on page 103 of the book. The aim of this assignment is for you to elicit a mental model of what your target audience may need. Answer the questions listed on your homework page.
Bring to class next week two possible designs that could be your final project. On both, include any initial user requirements. We will use these to create a needs analysis next week.
Additional readings:
Understanding and Conceptualizing Interaction.
Lecture:
The components of an educational model of interaction. Class notes.
Classifying content as to type of learning:
Lab:
Begin developing project. Create Study Guide for project.
Homework:
Read chapter 7 "Identifying needs and establishing requirements" and complete your Needs Analysis
Additional readings:
User-Centered Design and your final project
Lecture:
Finding what is alike and what differs - the task of trying to categorize all the interactions observed - is not easy. Differences matter when designing for asynchronous learning. We are not there to respond if there is any misinterpretation of the delivered information.
Lab:
Homework:
Develop user persona. Download .pdf assignment. Describe your target audience fully. What do they like? What do they do in their free time? etc. Get a picture of them, develop their history, and cite at least one reference to back up your description - listed in your site in MLA fashion. Due next week. Courtesy of jeremylevan.com - http://www.hceye.org/downloads/Persona-Lene.jpg. Read Chapter 12 "Observing Users"
The Process of Interaction Design.
Lecture: Research
Lab:
Homework:
Promote Learning – Motivation.
Lecture:
Lab:
Homework:
Relevant Links:
Principles of Symbolic Systems Design
Lecture:
Lab:
Homework:
Relevant Links:
" I am a Reading Producer at LeapFrog which means that I manage the project as well as act as the game designer/writer/handle the budget/schedule/develop the project in a proprietary software. I also have to opportunity to work with the art, audio, and tools teams. I am the Tag baseROM Producer as well as a Reading Producer so I work with the team that develops the software that runs the device and the engineers and Industrial Designers that work on the hardware.
I also am the Licensor (Disney/Pixar, DreamWorks, Harper Collins) contact person for the project and do submissions of builds, designs, written scripts, stories on whatever project I get assigned.
The good thing for me is that my job changes throughout the year based on where we are in the project. It is very creative in the pre-production phase, very technical in the development phase, and crazy when the project gets towards the end because we have to decide what gets fixed and what gets dumped in order to ship on-time."
Lab:
Homework:
Lecture: User-testing. http://www.usability.gov/basics/index.html
Lab:
Homework:
Completion of project. Usability assessment.
Lecture:
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Homework:
Lecture:
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Homework:
How you are graded and points assigned:
Points are given for completion of certain tasks, including your portfolio and process book. Grading rubric - this is the worksheet that I use to grade your final project. It is a combination of this and individual assignments, attendance and participation that equals your grade.
Criteria by which you and your projects are graded for this course. Please see me if you have any questions.
Attendance and Class Participation Policy - Attendance and class participation are 25% of the final grade for the course. Students will be expected to attend class as well as act as active participants in class lectures. This is worth 10% of your overall grade. 5% is awarded for perfect attendance, recognizing that you cannot learn if you do not attend, and how difficult it is to do. This is a sign of excellence. The remainder 10% is given for posts that you make to your production log.
Assignments and homework are graded by points for a total of 45% of your grade. Usually the homework is to demonstrate skill, or as a check of knowledge, or to encourage exploration and higher level of thinking. In this course, 25 points are awarded for several smaller projects like creating a preloader, or doing research. The remaining 20% is your final project, as it will demonstrate your understanding of the class and its goals.
Midterm and Final tests and presentations are a combination of tests and projects. The midterm test is a check for knowledge on both our parts. The final test demonstrates your hard work, skill and knowledge gained in this class. Because this class produces a final project, part of that demonstration includes using the software, xhtml, css and web graphics, and part of that demonstration is the actual final project, your portfolio. These items total 30% of your grade.
Click on this individual score link to access scoring information on your completed projects. Enter your name and id (password) exactly as you provided in the student survey.
I upgrade my grades every Sunday, usually no later than 2 p.m. I may update points for work received after this time, but before 7 p.m. only.
If there are any questions at all, please feel free to email me. I usually respond the same day and sometimes immediately, or at least within the hour.
If you have any problems, email me.
Your class standings listed below are meant to show how you compare, on average, with your fellow classmates. Items influencing your points include attendance, active participation, and timely (and accurate!) homework received. Plus your grades on tests and the final project.
Student information - Summer 2010
Final Grades
| ID | T | Abs | Final Grades | |
| 275658 | 2 | 0 | 94.0% | A |
| 279736 | 0 | 0 | 92.5% | A- |
| 284504 | 0 | 1 | 92.0% | A- |
| 286756 | 1 | 1 | 85.5% | B |
| 292326 | 2 | 2 | 73.5% | C+ |
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December 15, 2010