Course Description: This course is an exploration of design for interactive entertainment. Students learn to combine principles of communication design, sequencing, and interactivity to create engaging user-centered experiences.
Course Length: Spring 2010. Section A, 11 weeks. Tuesday, April 6, 2010 to Tuesday, June 15, 2010, from 8 a.m. – 12 noon, Room 309. Punctuality is expected. Points are deducted for excessive (more than 2) tardies.
Course Competencies:
Upon successful completion of this course, the student should be able to:
Download Word version of syllabus here
Course Prerequisite(s): MM2211 Digital Identity Design
Process for Evaluation:
Attendance and Participation 25%
Assignments and Exercises 45%
Mid-Term Project/Examination 15%
Final Project/Examination 15%
Student Evaluation/Grading Policies:
Classroom Policy:
Complete the student survey. Review of the school’s emergency evacuation procedures. Review of course and requirements. Contact is skaitner{at}aii.edu or sharon{at}casabasa.com.
Lecture: What is Interaction Design for Entertainment? What is "entertainment"? Introduction and discussion of course content. Interface and interaction design. Platforms for Digital Entertainment. Genres of web-based entertainment. The quest for "stickiness." Beyond content...what methods can designers employ to further entertain?
Lab: Group critique warm-up exercise. Assess current student work to determine areas where maximum advancement can be made. Explore samples of interaction design for entertainment.
Lab:
Lecture: Transitions. Making transitions as captivating as the content. Are transitions possible in HTML or only in Flash? The THREE (and sometimes only TWO) phases of a transition are 1. conceal, 2. distract (optional), and 3. reveal. What makes a transition truly amazing?
Lab: Transition brainstorming. Flash preloaders (time permitting).
Lecture: Media Rich. Types of media: static artwork, text, sound, video. Conventional uses and cutting edge applications of these media. How much should a designer infuse their own style into the mix?
Lab: Students choose an area to strengthen their media skills. Discussion of ways to create interactivity.
You must email me today that you have attended or you will be marked absent.
I will go to the school to make sure you all received the message and are attending or working. First sessions begin at 9 a.m. (I'll probably see the web typography, but there are many.) Sessions run throughout the day (there's several on cloud computing, apps, social media, etc.)
Lecture: Be sure you have pre-registered: http://www.web2expo.com for the Expo Hall Only pass ($100). Enter the code "fb101" or "expopass" and you will get that free, plus be emailed a code. Bring the code to the Expo at Moscone Center and enter at one of the computers you see (follow the signs.) Attend keynotes, sessions, the expo - what's available to can be found here: http://www.web2expo.com/webexsf2010/public/content/free. But of prime importance is networking and absorbing the experience.
Lab: Document the experience in your blog or web site. Include pictures (with you in at least one). Make me glad you went to this field trip. If you have me in both classes, I expect two posts and two sets of documentation.
Lecture: Defying Expectations. The WoW factor. http://www.elliottkember.com/vista.html Techniques to induce a sense of surprise in a visitor. You often need to set an expectation in order to defy it. Presentations of extra credit tutorials. http://ie6update.com/ Discussion of proposal. Students will demonstrate a comparable project and their Project Proposal to the class next week (week 7) as part of their grade.
Lab:
http://www.gamehousefusion.com/
Lecture: User centered design - No field trip but instead, an exploration of our environment.
Lab:
Lecture: Aesthetic Bliss. People DO respond to the visual quality of your site's elements.
Lab:
Lecture: Community Building. Giving visitors an opportunity with the site and with each other. Visit Community Building on the Web (www.naima.com/community) and discuss.
Lab:
Lab: General discussion of usability assessment, design and evaluation of individual group projects. Production logs due (will be returned at end of class)
Lecture: Formal presentation and critique of Student Projects.
Lab: None.
Homework:
Creating traffic: using your blog to generate interest in you and your website and portfolio ex. Patrick Sean Gibson [Chocolate Covered Brain Cells] (just something for exploring)
Decide on what your next project should include, bearing in mind that it needs to have multiple media and should add to your portfolio. Assignment four/five (.pdf 26kb) To successfully complete this, you need to do some research and order your thoughts. Example of a successful proposal (Jarcques Pretorius)
Homework:
Criteria by which you and your projects are graded for this course. Please see me if you have any questions.
Attendance and Class Participation Policy - Attendance and class participation are 25% of the final grade for the course. Students will be expected to attend class as well as act as active participants in class lectures. This is worth 10% of your overall grade. 5% is awarded for perfect attendance, recognizing that you cannot learn if you do not attend, and how difficult it is to do. This is a sign of excellence. The remainder 10% is given for posts that you make to your production log.
Assignments and homework are graded by points for a total of 45% of your grade. Usually the homework is to demonstrate skill, or as a check of knowledge, or to encourage exploration and higher level of thinking. In this course, 25 points are awarded for several smaller projects like creating a preloader, or doing research. The remaining 20% is your final project, as it will demonstrate your understanding of the class and its goals.
Midterm and Final tests and presentations are a combination of tests and projects. The midterm test is a check for knowledge on both our parts. The final test demonstrates your hard work, skill and knowledge gained in this class. Because this class produces a final project, part of that demonstration includes using the software, xhtml, css and web graphics, and part of that demonstration is the actual final project, your portfolio. These items total 30% of your grade.
Logging into your personal grade
Please remember that the software I use only talles total points of a possible 100. You will not see the grade of "F" change until you are way into the quarter, somewhere around week 8 or 9.
Click on this individual score link to access scoring information on your completed projects. Enter your name and id (password) exactly as you provided in the student survey.
I upgrade my grades every Sunday, usually no later than 2 p.m. I may update points for work received after this time, but before 7 p.m. only.
If there are any questions at all, please feel free to email me. I usually respond the same day and sometimes immediately, or at least within the hour.
If you have any problems, email me.
Your class standings listed below are meant to show how you compare, on average, with your fellow classmates. Items influencing your points include attendance, active participation, and timely (and accurate!) homework received. Plus your grades on tests and the final project.
Student information
Homework Site
Final project: Tumbnail
Homework site
Final project:
XML tacos
Homework site
Final project: GAD demo reel
Homework site
Final project: IdoodleCubes
Homework site
Final project: VectorCraze
Homework site
Final project: Liked.com
Homework site
Final project: the RedBook
Homework site
Final project: The AppMag
Student class standings
| ID | T | Abs | Final Grade | |
| 193076 | 1 | 0 | 98.0% | A+ |
| 224381 | 3 | 0 | 93.0% | A |
| 275658 | 4 | 1 | 88.0% | B+ |
| 146449 | 1 | 2 | 85.5% | B |
| 351490 | 1 | 1 | 85.0% | B |
| 309885 | 0 | 4 | 78.0% | C+ |
| 292326 | 3 | 2 | 74.0% | C |
| 312 | 2 | 1 | 64.5% | D |
Links of Interest:
Sample web sites:
Helpful Links:
Case studies in Transitions:
Interesting site: (from Spooky): http://www.scifi.com/tinman/oz/
Interesting site: (from Franky): http://lab.mathieu-badimon.com/
Interesting site: (from Adam):
http://www.incog.fr/
Helpful Links:
Helpful Link: http://infotoday.com/online/jul03/head.shtml on personas (thanks, Dana!) Excellent article and example to help get you started. Read BBC's use of multiple personas when tackling a large project, and the example of Microsoft's feature creep for why we use personas.
Useful links:
Links of Interest:
Helpful links: